Designed for Educators,
Built for Adventure!
Scalable place-based learning made easy and fun with customisable and location-based scavenger hunts. Built for all locations and group sizes.
Real-Time Competition, Anytime
Keep things exciting with optional points systems and leaderboards. Reward players for their progress, speed, or puzzle-solving skills. Whether you want live competition or asynchronous play over days or weeks, the leaderboard keeps everyone in the loop.
Perfect for Schools, Museums, and More
Tested in diverse settings like museums, universities, and geoparks, this platform is perfect for educational environments. Whether you’re onboarding new students, educating the public, or training staff, our scavenger hunts add a new layer of engagement to any setting.
Easy to use, always.
No app downloads, no headaches. Rapua is entirely web-based making setup easy for you and access simple for players. From 1 to 100+ participants, watch your hunt scale effortlessly.
- Web-based and lightweight for hassle-free play.
- Designed for all (alright, most) ages and abilities.
- Customizable for any location or group size.
- Rapua automatically generates the rules and instructions for you.
FAQs
Rapua costs a one-time payment of $100 NZD. There is also a Pay What You Want option for educators and public communicators (e.g., science communicators and museum educators).
See Pricing for more details.
Sign up with your organisational email address and choose Educator pricing. Any accounts not registered through an official email address will be refunded and terminated.
See Pricing for more details.
Hi, I'm Nathan! I've been developing educational software for years as a science communicator manager of a student service. Rapua is a combination of some of the recurring components of projects that I've worked on.
My plan is to continue developing Rapua until I'm ready to start a PhD and my ultimate project, a science communication game platform, for which Rapua is a stepping stone.
Rapua as a platform was built give facilitators as much flexibility as possible to control how participants move about a physical space. For example, when setting up the experience, you can choose between whether players can move about freely, select locations from their own random list, or follow a set order.
All options are pedagogically informed and designed to solve real-world needs. Rapua gives hints about which to choose based on your needs.
Not to brag, but I wrote my thesis on scalable and efficient place-based learning. I've been thinking about this for a while.
(To brag, I got an A+.)