# Game Settings
# Choosing the Right Settings for Different Scenarios
Use these recommended settings based on the type of experience you want to create.
# 1. Large Group, Need to Spread Players Out
- Pathfinding: Randomised Route
- Navigation Display: Map Only or Labelled Map
- Maximum Locations: Set a low number (3) to spread players out
- Show Team Count: Enabled (helps players find less crowded locations)
# 2. Free Exploration, Open-World Feel
- Pathfinding: Open Exploration
- Navigation Display: Labelled Map or Location List
- Maximum Locations: All locations visible
- Show Team Count: Optional (depends on desired player interaction)
# 3. Story-Driven, Narrative Experience
- Pathfinding: Guided Path
- Navigation Display: Map Only or Clue-Based
- Maximum Locations: Only the next location is visible
- Show Team Count: Disabled (preserves immersion)
# 4. Puzzle-Based or Mystery Hunt
- Pathfinding: Guided Path or Open Exploration (depending on structure)
- Navigation Display: Clue-Based
- Maximum Locations: All locations visible or step-by-step reveal
- Show Team Count: Disabled (keeps players guessing)
# 5. Competitive Race-Style Game
- Pathfinding: Guided Path
- Navigation Display: Labelled Map
- Maximum Locations: Only the next location is visible
- Show Team Count: Enabled (players can strategize based on competition)
Alternatively, use the following settings to quickly spread players out and follow a randomised route:
- Pathfinding: Randomised Route
- Navigation Display: Map Only or Labelled Map
- Maximum Locations: Set a low number (3) to spread players out
- Show Team Count: Enabled (helps players find less crowded locations)
# 6. Collaborative Team-Based Challenge
- Pathfinding: Open Exploration or Guided Path (depending on objectives)
- Navigation Display: Location List or Labelled Map
- Maximum Locations: All locations visible
- Show Team Count: Enabled (encourages teamwork)
# Individual Setting Explanations
# Pathfinding
Controls how players move between locations.
- Randomised Route – Assigns locations randomly, spreading players out.
- Open Exploration – Players visit any location in any order.
- Guided Path – Players follow a set order, ideal for structured gameplay.
# Navigation Display
Determines how locations appear to players.
- Map Only – Shows an unlabeled map.
- Labelled Map – Locations appear with names.
- Location List – Displays locations in a list format.
- Clue-Based – Locations are hidden; players receive only clues.
# Maximum Number of Locations
Sets the limit on visible locations or clues.
- Applies only to Randomised Route.
- Open Exploration: All locations are visible.
- Guided Path: Only the next location is visible.
# Show Team Count
Controls whether players can see how many teams are at a location.
- Enabled – Shows team counts at locations (good for collaboration or avoiding crowds).
- Disabled – Keeps team presence hidden for unpredictability.
# Default Completion Method
Defines how players complete a location.
- Check-In Only – Players only need to check in.
- Check-In and Out – Players must check in and check out before progressing.