Game Settings - Docs | Rapua

Game Settings

Quick Reference

Setting Options What It Does
Routing Strategy Randomised, Open Exploration, Guided Path, Secret How players move between locations
Navigation Display Map, Labelled Map, Location List, Custom Clues How locations appear to players
Completion Type All, Minimum Whether all or some locations must be completed
Auto-Advance On/Off Automatically move to next group when minimum met
Show Team Count On/Off Display how many teams are at each location
Check Method Check-In Only, Check-In/Out How players complete locations

Example Game Structures

Murder Mystery: Choice vs. Information

Structure: Multiple location groups by area, each with low minimum

Group 1: Crime Scene Area (5 locations, minimum 2)
  - Routing: Open Exploration
  - Auto-Advance: OFF
  - Display: Custom Clues

Group 2: Witness District (4 locations, minimum 1)
  - Routing: Open Exploration
  - Auto-Advance: OFF

Secret Group: Detective's Archives (3 bonus locations)
  - Additional clues for thorough investigators
  - Accessible anytime via QR codes hidden in main locations

Why it works: Players choose speed vs. thoroughness. Rush ahead and miss clues, or explore everything and get full information. No auto-advance means players control when they’re ready to move on.

Campus Scavenger Hunt with Bonuses

Structure: Open exploration with optional secret challenges

Main Group: Campus Landmarks (12 locations, minimum 8)
  - Routing: Open Exploration
  - Display: Labelled Map
  - Team Count: ON

Secret Group: All Libraries (5 locations)
  - Bonus points for collectors
  - Doesn't affect game completion
  - Serendipitous discovery via GPS radius

Why it works: Complete freedom with optional challenges. Secret group adds depth for engaged players without blocking others from finishing.

Large Event: Spread and Guide

Structure: Random start, then linear story

Group 1: Opening Locations (10 locations, max 3 shown)
  - Routing: Randomised
  - Display: Labelled Map
  - Team Count: ON

Group 2: Story Sequence (6 locations)
  - Routing: Guided Path
  - Display: Custom Clues
  - Completion: All

Secret Group: Easter Eggs (hidden throughout)
  - Extra narrative or humor
  - Not required

Why it works: Randomised routing spreads crowds at start, then everyone converges into narrative sequence. Secrets add replayability.

Progressive Challenge Hunt

Structure: Each area unlocks the next with increasing difficulty

Group 1: Beginner Area (8 locations, minimum 5)
  - Routing: Open Exploration
  - Auto-Advance: ON

Group 2: Intermediate Area (6 locations, minimum 4)
  - Routing: Open Exploration
  - Auto-Advance: ON

Group 3: Expert Area (4 locations, all required)
  - Routing: Guided Path
  - Display: Custom Clues

Secret Group: Master Challenge (2 locations)
  - For experts seeking extra difficulty

Why it works: Progressive difficulty with auto-advance. Players move forward when ready. Secret group provides post-game challenge.


Setting Details

Routing Strategy

How players progress through your game.

Randomised Route

  • Randomly assigns locations from available pool
  • Good for spreading players across large areas
  • Requires “Max Locations” setting (how many shown at once)

Open Exploration

  • All locations visible simultaneously
  • Players choose their own path
  • Best for exploration-based experiences

Guided Path

  • Players visit locations in specific order
  • Shows one location at a time
  • Forces “All” completion (can’t skip locations)

Secret

  • Hidden bonus locations
  • Never shown to players
  • Only accessible via QR code, link, or GPS
  • Doesn’t affect game progression

How location information appears to players.

Map

  • Visual map with unlabeled markers
  • Requires GPS coordinates for locations

Labelled Map

  • Map with location names shown
  • Requires GPS coordinates

Location List

  • Text list of location names
  • No map required

Custom Clues

  • Block-based custom content
  • Show hints, images, puzzles instead of names/maps
  • Most flexible - you design what players see

Completion Type

How many locations must be completed to advance.

All Locations

  • Every location in the group must be completed
  • Automatically advances when group is complete
  • Required for Guided Path routing

Minimum N Locations

  • Complete at least N locations to advance
  • Allows skipping some locations
  • Works with Auto-Advance setting

Auto-Advance

When to move to the next location group.

Enabled

  • Automatically advances when minimum completion met
  • Players don’t manually trigger next group

Disabled

  • Players stay in current group until all locations done
  • Even if minimum is met, they can complete extras

Structure Groups

Organize locations into phases or chapters.

  • Each group has its own routing/navigation/completion settings
  • Players progress through groups in order
  • Use groups for multi-phase games or different gameplay styles
  • Secret groups can exist alongside regular groups

Show Team Count

Display how many teams are at each location.

Enabled

  • Shows “3 teams here” at each location
  • Helps with crowd management
  • Useful for collaborative or competitive games

Disabled

  • Hides team presence
  • Maintains mystery/immersion

Check Method

How players mark locations as complete.

Check-In Only

  • Scan QR code once to complete
  • Simple, quick progression

Check-In and Check-Out

  • Scan to arrive, scan again to leave
  • Tracks time spent at location
  • Prevents premature progression