# Templates
Templates are blueprints that you can use to launch new games quickly. They are pre-configured snapshots of games that can be shared and reused.
# What are Templates?
Templates contain all the settings, locations, and content of a game, but do not include any teams or historical play data. They’re designed for:
- Creating historical snapshots of games (without play data)
- Sharing game configurations with other facilitators
- Quickly launching new instances of a game
- Standardising event setups
By default, templates use the same location codes as the original game, allowing multiple instances to overlap with the same QR codes, posters, and check-ins. This is particularly useful for events with multiple sessions, for example, a museum with different groups of different ages.
# Creating Templates
All templates are managed in the Games and Templates section of the admin interface. You can create a template from any game you have access to, including games you have created or those shared with you.
You can create a template from any existing game:
- Navigate to the Games and Templates section
- Choose the game you want to use as a template
- Click “Create template” (this may be collapsed under the ellipsis menu)
- Enter a name for your template
Once created, templates cannot be edited, but you can always create a new template from an updated game.
# Launching Games from Templates
To launch a new game instance from a template:
- Navigate to the Templates section
- Find the template you want to use
- Click the “Launch” button
- Choose a name for the new game instance
- Click “Launch”
The system will create a new game with all the settings, locations, and content from the template. You’ll then be able to add teams and manage the game like any other.
# Sharing Templates
You can share templates with other users, allowing them to launch new games based on your template. To share a template:
- Find the template in your Templates list
- Click the “Share” button (this may be collapsed under the ellipsis menu)
- Configure sharing settings:
- Time Limits: Hour, day, week, month, or unlimited
- Usage Limits: Set maximum number of launches or unlimited
Share Template
Share links will allow anyone with the link to preview the template. Only logged-in users can launch templates into new games.
Games launched from templates will not be visible to the original template creator.
# Template Limitations
Templates have some limitations by design:
- Templates cannot be edited after creation
- Descriptions and names can be changed, but not the content
- Historical play data is not included
- This means no team scores, locations visited, or player data
- Deleting a template does not affect games already launched from it
# Best Practices
- Create templates of well-tested games before sharing them
- Use descriptive names and add detailed descriptions
- Set appropriate time and usage limits for sensitive content
- Test launched templates to ensure everything works as expected