Location groups
Break your game into groups where each section has its own routing, navigation, and completion rules. Groups let you create more complex games, for example, a story-driven experience with multiple acts, a scavenger hunt with different phases, or a campus tour with themed sections.
Groups contain locations. They can represent anything you want:
- A tutorial
- An act in a story
- A phase of your scavenger hunt
- A themed section of your tour

Creating a Group
- Go to Locations in your game admin
- Click
Add Group(top right) - Name it something meaningful (โTutorialโ, โAct 1โ, etc.)
- Pick a color
- Drag locations in from the unassigned area
- Set routing, navigation, completion, and auto-advance
Changes save automatically.
Organizing with Drag & Drop
Drag locations between groups, reorder them within groups, or move entire groups around. The interface shows icons when locations need map coordinates (๐) or custom clues (๐), depending on your navigation mode.
Settings
Routing
How players move between locations:
- Guided Path - One specific order. Players canโt skip ahead.
- Open Exploration - Any order, any time.
- Randomised Route - Show a random subset (1-10 locations). Good for crowd control.
Navigation Display
How locations appear to players:
- Map Only - Markers on a map (needs coordinates)
- Labelled Map - Map with names (needs coordinates)
- Location List - Simple text list
- Custom Clues - You write custom navigation blocks
When you pick Custom Clues, the location edit page shows a Clues section where you build the navigation experience.
Completion
How many locations before moving on:
- Complete All - Every location required
- Complete N - Just N locations (drag the slider)
Auto-Advance
What happens when requirements are met:
- On - Players jump to the next group automatically
- Off - Players can keep exploring even after hitting the minimum
(Always on for Complete All mode.)
Example: Story-Driven Game
Tutorial (Guided Path, Labelled Map, 1 location)
Act 1: Investigation (Open Exploration, Custom Clues, 4 of 6)
Act 2: The Choice (Randomised, Map Only, 1 of 3)
Act 3: Resolution (Guided Path, Location List, 2 locations)
The Ending (Guided Path, Custom Clues, 1 location)
Common Patterns
Campus Tour:
Welcome โ Academic Buildings (5 of 10) โ Student Life (random 3) โ Final Stop
Museum:
Intro โ Ancient History (all) โ Modern Art (all) โ Interactive (random 3) โ Exit
Corporate Onboarding:
Check-In โ HR & Admin โ Department Tours (5 of 8) โ Team Meetup (3 of 5) โ Wrap-Up
Treasure Hunt:
Start โ Find Clues (4 of 6) โ Solve Puzzle โ Choose Path (1 of 3) โ Finale
Unassigned Locations
Locations at the bottom arenโt visible to players. Only locations inside groups are playable.
Use unassigned for:
- Work in progress
- Seasonal content youโll activate later
- Testing
- Archive
Drag to activate. Drag back to deactivate.
Migrating from Old Versions
Existing games were automatically moved into a single group with your previous settings. Everything works the same. You can now add more groups if you want.
Quick Tips
Start with 2-3 groups (intro, main, conclusion) before getting fancy.
Use colors consistently. Maybe green = start, blue = explore, red = climax.
Walk through it yourself before launching. Does it flow? Are transitions smooth?
For randomized sections, 3-5 locations is the sweet spot. Too many options overwhelm players.
Name groups clearly. โAct 1โ is better than โGroup 1โ.
Reference
| Setting | Options |
|---|---|
| Routing | Guided Path, Open Exploration, Randomised Route |
| Navigation | Map Only, Labelled Map, Location List, Custom Clues |
| Completion | Complete All, Complete N |
| Auto-Advance | On (auto), Off (manual) |
๐ = has map marker
๐ = has custom clues