Location Groups - Docs | Rapua

Location groups

Break your game into groups where each section has its own routing, navigation, and completion rules. Groups let you create more complex games, for example, a story-driven experience with multiple acts, a scavenger hunt with different phases, or a campus tour with themed sections.

Groups contain locations. They can represent anything you want:

  • A tutorial
  • An act in a story
  • A phase of your scavenger hunt
  • A themed section of your tour

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Creating a Group

  1. Go to Locations in your game admin
  2. Click Add Group (top right)
  3. Name it something meaningful (โ€œTutorialโ€, โ€œAct 1โ€, etc.)
  4. Pick a color
  5. Drag locations in from the unassigned area
  6. Set routing, navigation, completion, and auto-advance

Changes save automatically.

Organizing with Drag & Drop

Drag locations between groups, reorder them within groups, or move entire groups around. The interface shows icons when locations need map coordinates (๐Ÿ“) or custom clues (๐Ÿ”), depending on your navigation mode.

Settings

Routing

How players move between locations:

  • Guided Path - One specific order. Players canโ€™t skip ahead.
  • Open Exploration - Any order, any time.
  • Randomised Route - Show a random subset (1-10 locations). Good for crowd control.

How locations appear to players:

  • Map Only - Markers on a map (needs coordinates)
  • Labelled Map - Map with names (needs coordinates)
  • Location List - Simple text list
  • Custom Clues - You write custom navigation blocks

When you pick Custom Clues, the location edit page shows a Clues section where you build the navigation experience.

Completion

How many locations before moving on:

  • Complete All - Every location required
  • Complete N - Just N locations (drag the slider)

Auto-Advance

What happens when requirements are met:

  • On - Players jump to the next group automatically
  • Off - Players can keep exploring even after hitting the minimum

(Always on for Complete All mode.)

Example: Story-Driven Game

Tutorial (Guided Path, Labelled Map, 1 location)
Act 1: Investigation (Open Exploration, Custom Clues, 4 of 6)
Act 2: The Choice (Randomised, Map Only, 1 of 3)
Act 3: Resolution (Guided Path, Location List, 2 locations)
The Ending (Guided Path, Custom Clues, 1 location)

Common Patterns

Campus Tour:
Welcome โ†’ Academic Buildings (5 of 10) โ†’ Student Life (random 3) โ†’ Final Stop

Museum:
Intro โ†’ Ancient History (all) โ†’ Modern Art (all) โ†’ Interactive (random 3) โ†’ Exit

Corporate Onboarding:
Check-In โ†’ HR & Admin โ†’ Department Tours (5 of 8) โ†’ Team Meetup (3 of 5) โ†’ Wrap-Up

Treasure Hunt:
Start โ†’ Find Clues (4 of 6) โ†’ Solve Puzzle โ†’ Choose Path (1 of 3) โ†’ Finale

Unassigned Locations

Locations at the bottom arenโ€™t visible to players. Only locations inside groups are playable.

Use unassigned for:

  • Work in progress
  • Seasonal content youโ€™ll activate later
  • Testing
  • Archive

Drag to activate. Drag back to deactivate.

Migrating from Old Versions

Existing games were automatically moved into a single group with your previous settings. Everything works the same. You can now add more groups if you want.

Quick Tips

Start with 2-3 groups (intro, main, conclusion) before getting fancy.

Use colors consistently. Maybe green = start, blue = explore, red = climax.

Walk through it yourself before launching. Does it flow? Are transitions smooth?

For randomized sections, 3-5 locations is the sweet spot. Too many options overwhelm players.

Name groups clearly. โ€œAct 1โ€ is better than โ€œGroup 1โ€.

Reference

Setting Options
Routing Guided Path, Open Exploration, Randomised Route
Navigation Map Only, Labelled Map, Location List, Custom Clues
Completion Complete All, Complete N
Auto-Advance On (auto), Off (manual)

๐Ÿ“ = has map marker
๐Ÿ” = has custom clues